CommonEvent 527
Name = "Post-Collab: Cursed Sword Sisters"

  999([527])
  ConditionalBranch([1, 1213, 0, 1, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>It's you three...\nSo you were hiding out in a place like this."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>"])
    ShowText(["............"])
    ShowTextAttributes(["executioner_fc1", 0, 0, 2])
    ShowText(["\\n<Executioner>It's you guys...the heroes and their companions?!"])
    ShowText([""])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>If you've come here to hunt us, then you're our enemy!"])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We can't let you stir chaos around this world any longer! We're going to pacify you right now!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>This world is not yours to loiter about!\nWe're here to round you up!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>We did not have a chance to settle things in the previous battle... But now the three of us shall take you on seriously!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>We can unleash our forms now, right...?\nIn that case... Execution!"])
    ShowText([""])
    ShowText([""])
    Script(["display_skill_name(\"Execution\")"])
    ShowAnimation([21, 42, false])
    Wait([60])
    ShowPicture([5, "80_executioner_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Executioner unleashes her form!"])
    Script(["clear_skill_name"])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>I'm going full-power as well... Unleash Ogretooth!"])
    ShowText([""])
    Script(["display_skill_name(\"Unleash Ogretooth\")"])
    ShowAnimation([22, 42, false])
    Wait([60])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"ROBF4\\\", 2])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"ROBF4\", 2])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_ogretooth_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ogretooth unleashes her form!"])
    Script(["clear_skill_name"])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["mistilteinn_fc1", 3, 0, 2])
    ShowText(["\\n<Mysteltainn>Let's settle this without holding anything back.\n...Godslaying Branch!"])
    ShowText([""])
    ShowText([""])
    Script(["display_skill_name(\"Godslaying Branch\")"])
    ShowAnimation([23, 42, false])
    Wait([60])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"ROBF4\\\", 4])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"ROBF4\", 4])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_mistilteinn_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mysteltainn unleashes her form!"])
    Script(["clear_skill_name"])
    ShowPicture([5, "80_executioner_st11", 0, 0, 70, -50, 70, 70, 255, 0])
    ShowPicture([6, "80_ogretooth_st11", 0, 0, -150, 80, 100, 100, 255, 0])
    ShowPicture([7, "80_mistilteinn_st11", 0, 0, 280, 130, 80, 80, 255, 0])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>They're terribly powerful...\nBut we won't lose!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1418, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["mistilteinn_fc1", 2, 0, 2])
    ShowText(["\\n<Mysteltainn>I certainly did not think we'd be defeated...\nYour powers are magnificent."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>Now that we've settled this, please stop attacking towns and villages!"])
    ShowText([""])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>That was never our intention from the start...\nAll of that was merely our obligation to the Queen of Dreams."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["executioner_fc1", 0, 0, 2])
    ShowText(["\\n<Executioner>I still had a lot of fun working for her though♪"])
    ShowText([""])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Our objective now is different...\nWe are searching for a certain \"thing\" in this world."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What could this \"thing\" be that you're looking for...?"])
    ShowText([""])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>That would be...a way to kill angels."])
    ShowText([""])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>We're about to fight a war with the angels in the world we came from. So we've been looking around here for a way to kill them."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>A way to kill angels...yes?\nWill you stop devastating this world once you have it?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>A way to kill angels...\nYou will stop devastating this world once you have it, yes?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Yes, I promise that.\nOnce we have it, we will only need to find a way back to our world."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>That seems fair.\nA way to kill angels... We'll help you find it."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>But don't try it out on this world's angels.\nI may not like angels, but I can tell they're struggling as well."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Very well I suppose.\nA way to kill angels... We shall arrange something."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>However, I will not permit you to try it out on the angels of this world. Every angel here is my creation..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["executioner_fc1", 0, 0, 2])
    ShowText(["\\n<Executioner>Don't worry, we don't have any grudges against this world's angels. Anyways, please do us this favor♪"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([8, 595])
      JumpToLabel(["所持"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We've decided to help the three Cursed Sword Sisters find a way to kill angels. But we don't know of any ways to do that ourselves..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So, what do we do...?"])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>If we don't have any clues, then it can't be helped. We'll just have to prioritize dealing with the other members of the alliance for now."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This will be very difficult, even though we agreed to it. For now, let us prioritize dealing with the other members of the alliance."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We'll just have to postpone this matter for now.\nMaybe we'll come across a sufficient means as we chase after the other alliance members..."])
    ShowText([""])
    ControlVariables([1213, 1213, 0, 0, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1213, 0, 2, 0])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ConditionalBranch([8, 595])
      Label(["所持"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Come to think of it, we have that shard of the Immortal-\nThrashing Whip in our possession. It can't be used as a weapon, but these three might want it..."])
      ShowText([""])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_executioner_st02", 0, 0, 70, -50, 70, 70, 0, 0])
      ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
      ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
      MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
      MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Here, will this do?\nThis is a treasure with the power to destroy angels--a shard of it."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>How about this...?\nThis is a treasure with the power to destroy angels--a shard of it."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Let's see, this is...\nI can sense an ominous power from this shard."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
      ShowText(["\\n<Ogretooth>This thing has absorbed a lot of angel blood...\nIt's filled with a strong hatred and murderous intent."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["executioner_fc1", 1, 0, 2])
      ShowText(["\\n<Executioner>This could be just what we're looking for♪"])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>But will this be good enough...?\nYou probably won't be able to use this as a weapon."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>But is this really good enough...?\nI doubt you could use this as a weapon."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>We are the incarnations of the Cursed Swords...\nWe can use this in any way we choose."])
      ShowText([""])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([595, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We give the Shard of the Immortal-Thrashing Whip to Mysteltainn!"])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>"])
      ShowText(["...You've fulfilled your promise.\nNow we don't need to wander this world anymore."])
      ShowText([""])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogretooth>Now all we need to do is find a way back to our world..."])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We can help you with that too.\nIt won't be possible right now, but I expect we'll eventually find a way."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Until then, how about you join up with us?\nTo be honest, it'd be a problem if we just let you girls wander off on your own..."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>We can help you with that as well.\nIt won't be possible for now, but we should find some means down the road."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Until then, how about you work with us?\nTo be honest, I'm concerned about letting you loiter about this world at your leisure."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Fufu... You really don't trust us.\nBut I suppose that is only natural after our rampage."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["executioner_fc1", 1, 0, 2])
      ShowText(["\\n<Executioner>So long as we're kept fed, everything will be OK♪"])
      ShowText([""])
      ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
      ShowText(["\\n<Ogretooth>But under one condition.\nYou must call me whenever you're fighting someone strong!"])
      ShowText([""])
      ShowText([""])
      ErasePicture([6])
      ErasePicture([7])
      ShowPicture([5, "80_mistilteinn_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Well then, we shall henceforth be your companions. Fufufu... Please treat us well."])
      ShowText([""])
      ShowText([""])
      ControlVariables([1213, 1213, 0, 0, 3])
      ErasePicture([5])
      Script(["add_actor_ex(828)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mysteltainn joined the party!"])
      Wait([60])
      ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogretooth>You can count on my strength!"])
      ShowText([""])
      ErasePicture([5])
      Script(["add_actor_ex(827)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ogretooth joined the party!"])
      Wait([60])
      ShowPicture([5, "80_executioner_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["executioner_fc1", 1, 0, 2])
      ShowText(["\\n<Executioner>I'll execute all of your enemies♪"])
      ShowText([""])
      ErasePicture([5])
      Script(["add_actor_ex(826)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Executioner joined the party!"])
      Wait([60])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>I can't believe we're working with these girls..."])
      ShowText([""])
      ShowTextAttributes(["executioner_fc1", 2, 0, 2])
      ShowText(["\\n<Executioner>This little kid disgusts me."])
      ShowText([""])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>...You're the little kid!"])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>No squabbling with each other, kids..."])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Don't squabble with each other, kids..."])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>...You're a little kid too!"])
      ShowText([""])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Ex, don't cause trouble among our friends.\nOgre... You understand, yes?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogretooth>I get it, Sis.\nI'm not gonna fight with our allies..."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Good grief, they're such a quirky lot...\nWe'll count on you if anything happens with them, Novissa."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Good grief, what a quirky lot they are...\nNovissa, make sure to supervise them properly."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>"])
      ShowText(["............"])
      ConditionalBranch([1, 1213, 0, 3, 1])
        ConditionalBranch([1, 1214, 0, 9, 1])
          ConditionalBranch([1, 1215, 0, 5, 1])
            ConditionalBranch([1, 1216, 0, 6, 1])
              ConditionalBranch([1, 1217, 0, 5, 1])
                ConditionalBranch([1, 1218, 0, 3, 1])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["At any rate, we've recruited all of the alliance members lingering around this world. This time, we have truly tied up all the loose ends..."])
                  ShowText([""])
                  FadeoutBGM([1])
                  FadeoutScreen([])
                  Wait([60])
                  ChangeTransparency([0])
                  TransferPlayer([0, 950, 22, 17, 0, 2])
                  FadeinScreen([])
                  ExitEventProcessing([])
                  Empty([])

                BranchEnd([])
                Empty([])

              BranchEnd([])
              Empty([])

            BranchEnd([])
            Empty([])

          BranchEnd([])
          Empty([])

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      ShowText(["At any rate, this matter has been resolved.\nLet's continue chasing after the other alliance members..."])
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      ShowText(["\\n<Mysteltainn>We are searching for a way to kill angels.\nIf you discover something, could you bring it to us...?"])
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      ShowText([""])
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      ShowText(["\\n<Ogretooth>We're about to fight a war with the angels in the world we came from. So we've been looking around here for a way to kill them."])
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      ShowText([""])
      ShowTextAttributes(["executioner_fc1", 1, 0, 2])
      ShowText(["\\n<Executioner>If you can find it, we'll provide our service.\nAnyways, please do us this favor♪"])
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      ShowText(["But for now, we'll have to postpone this matter.\nMaybe we'll come across a sufficient means as we chase after the other alliance members..."])
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